LiquidVoxels
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  1. Perfil d'usuari
  2. rob

Your comments

Use Namespace to prevent collision of variables
fa 11 anys
Blocks are chewing into the landscape.
fa 11 anys
Blocks are chewing into the landscape.
This was due to accessing the terrain in an unthreadsafe manner.
fa 11 anys
Have the engine work on regions instead of on the …
Regions are now in.  they define where liquids will travel, and can span multiple voxel terrains.
fa 11 anys
Have the engine work on regions instead of on the …
fa 11 anys
Large terrains take ages to load and the simulator runs …
Was resolved by regions and no longer scanning the whole terrain on start.
fa 11 anys
Large terrains take ages to load and the simulator runs …
fa 11 anys
Create a component inheritance tree to allow simulator to init …
fa 11 anys
Make liquid fall asleep to speed up the simulation.
This issue regressed recently; will need to make sure they go back to sleep again.
fa 11 anys
Make liquid fall asleep to speed up the simulation.
fa 11 anys

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rob
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  • Registrat: fa 11 anys
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