26 0 0 0 3 0 22 1
All New Under review Planned Started Completed Declined
0
Completed

activate and deactivate a region

rob 9 years ago updated 9 years ago 3
0
Completed

Expose a "GetAllMetadata" or similar method to allow games to serialise the simulations data.

rob 10 years ago updated 9 years ago 2
0
Completed

Create a VoxelType cache in the region that is cleared every tick.

rob 9 years ago updated 9 years ago 4
0
Completed

LiquidVoxels object should run in edit mode to allow it to check regions are correct.

rob 10 years ago updated 9 years ago 5
0
Completed

Remove adding of new voxels to the datastore from the threads

rob 10 years ago updated 9 years ago 1
+1
Completed

Experiment with using a shrunken particle to show water in that location. would be interesting to see.

rob 10 years ago updated 9 years ago 3
0
Completed

Add back evaporation as a plugin, as blocks are no longer being deleted.

rob 10 years ago updated 9 years ago 1
+1
Started

The process for creating a new water voxel by code seemed weird, please simplify

rob 10 years ago updated 10 years ago 3
0
Fixed

Water Spawner doesn't always spawn on the voxel you think it should

rob 10 years ago updated 10 years ago 2