LiquidVoxels
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  1. Benutzerprofil
  2. rob

Ihre Kommentare

Use Namespace to prevent collision of variables
vor 11 Jahren
Blocks are chewing into the landscape.
vor 11 Jahren
Blocks are chewing into the landscape.
This was due to accessing the terrain in an unthreadsafe manner.
vor 11 Jahren
Have the engine work on regions instead of on the …
Regions are now in.  they define where liquids will travel, and can span multiple voxel terrains.
vor 11 Jahren
Have the engine work on regions instead of on the …
vor 11 Jahren
Large terrains take ages to load and the simulator runs …
Was resolved by regions and no longer scanning the whole terrain on start.
vor 11 Jahren
Large terrains take ages to load and the simulator runs …
vor 11 Jahren
Create a component inheritance tree to allow simulator to init …
vor 11 Jahren
Make liquid fall asleep to speed up the simulation.
This issue regressed recently; will need to make sure they go back to sleep again.
vor 11 Jahren
Make liquid fall asleep to speed up the simulation.
vor 11 Jahren

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rob
  • 2,71
  • Registriert: vor 11 Jahren
  • Letzte Aktivität: vor 8 Jahren

Benutzermenü

  • 28 Beiträge
  • 72 Kommentare
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