LiquidVoxels
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  • EN
    • English (EN)
    • Русский (RU)
    • Español (ES)
    • Français (FR)
    • Deutsch (DE)
    • Nederlands (NL)
    • Íslenska (IS)
    • Eesti (ET)
    • Қазақша (KK)
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  1. User profile
  2. rob

Your comments

Use Namespace to prevent collision of variables
11 years ago
Blocks are chewing into the landscape.
11 years ago
Blocks are chewing into the landscape.
This was due to accessing the terrain in an unthreadsafe manner.
11 years ago
Have the engine work on regions instead of on the …
Regions are now in.  they define where liquids will travel, and can span multiple voxel terrains.
11 years ago
Have the engine work on regions instead of on the …
11 years ago
Large terrains take ages to load and the simulator runs …
Was resolved by regions and no longer scanning the whole terrain on start.
11 years ago
Large terrains take ages to load and the simulator runs …
11 years ago
Create a component inheritance tree to allow simulator to init …
11 years ago
Make liquid fall asleep to speed up the simulation.
This issue regressed recently; will need to make sure they go back to sleep again.
11 years ago
Make liquid fall asleep to speed up the simulation.
11 years ago

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rob
  • 2.71
  • Registered: 11 years ago
  • Last activity: 8 years ago

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