LiquidVoxels
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  1. Kasutaja profiil
  2. rob

Teie kommentaarid

Use Namespace to prevent collision of variables
11 aastat tagasi
Blocks are chewing into the landscape.
11 aastat tagasi
Blocks are chewing into the landscape.
This was due to accessing the terrain in an unthreadsafe manner.
11 aastat tagasi
Have the engine work on regions instead of on the …
Regions are now in.  they define where liquids will travel, and can span multiple voxel terrains.
11 aastat tagasi
Have the engine work on regions instead of on the …
11 aastat tagasi
Large terrains take ages to load and the simulator runs …
Was resolved by regions and no longer scanning the whole terrain on start.
11 aastat tagasi
Large terrains take ages to load and the simulator runs …
11 aastat tagasi
Create a component inheritance tree to allow simulator to init …
11 aastat tagasi
Make liquid fall asleep to speed up the simulation.
This issue regressed recently; will need to make sure they go back to sleep again.
11 aastat tagasi
Make liquid fall asleep to speed up the simulation.
11 aastat tagasi

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rob
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