LiquidVoxels
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  1. Profil utilisateur
  2. rob

Vos commentaires

Use of UnityEditor functions will cause classes that get included …
To be released in Alpha 18
il y a 11 ans
Use of UnityEditor functions will cause classes that get included …
il y a 11 ans
multiple water spawner's seem to not allow more than 10 …
il y a 11 ans
LiquidVoxels object should run in edit mode to allow it …
il y a 11 ans
Evaporation is too aggressive, needs a little rework.
No longer need evaporation at all really.
il y a 11 ans
Evaporation is too aggressive, needs a little rework.
il y a 11 ans
Create a menu item that builds a default WaterSimulator object …
il y a 11 ans
Make liquid fall asleep to speed up the simulation.
il y a 11 ans
Create a component inheritance tree to allow simulator to init …
il y a 11 ans
Use Namespace to prevent collision of variables
Namespaces have been implemented.
There was an issue with classes that contained overloaded methods with default values, eg:
AddVoxel(Vector3 location, bool issuewashere = true)

Classes with the issue wouldn't compile properly and wouldn't be added as components correctly.
il y a 11 ans

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rob
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  • Enregistrement : il y a 11 ans
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