LiquidVoxels
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  1. Profil utilisateur
  2. rob

Vos commentaires

Use Namespace to prevent collision of variables
il y a 11 ans
Blocks are chewing into the landscape.
il y a 11 ans
Blocks are chewing into the landscape.
This was due to accessing the terrain in an unthreadsafe manner.
il y a 11 ans
Have the engine work on regions instead of on the …
Regions are now in.  they define where liquids will travel, and can span multiple voxel terrains.
il y a 11 ans
Have the engine work on regions instead of on the …
il y a 11 ans
Large terrains take ages to load and the simulator runs …
Was resolved by regions and no longer scanning the whole terrain on start.
il y a 11 ans
Large terrains take ages to load and the simulator runs …
il y a 11 ans
Create a component inheritance tree to allow simulator to init …
il y a 11 ans
Make liquid fall asleep to speed up the simulation.
This issue regressed recently; will need to make sure they go back to sleep again.
il y a 11 ans
Make liquid fall asleep to speed up the simulation.
il y a 11 ans

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rob
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  • Enregistrement : il y a 11 ans
  • Dernière activité : il y a 8 ans

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