LiquidVoxels
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    • English (EN)
    • Русский (RU)
    • Español (ES)
    • Français (FR)
    • Deutsch (DE)
    • Nederlands (NL)
    • Íslenska (IS)
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  1. User profile
  2. rob

Your comments

Use Namespace to prevent collision of variables
11 ár síðan
Blocks are chewing into the landscape.
11 ár síðan
Blocks are chewing into the landscape.
This was due to accessing the terrain in an unthreadsafe manner.
11 ár síðan
Have the engine work on regions instead of on the …
Regions are now in.  they define where liquids will travel, and can span multiple voxel terrains.
11 ár síðan
Have the engine work on regions instead of on the …
11 ár síðan
Large terrains take ages to load and the simulator runs …
Was resolved by regions and no longer scanning the whole terrain on start.
11 ár síðan
Large terrains take ages to load and the simulator runs …
11 ár síðan
Create a component inheritance tree to allow simulator to init …
11 ár síðan
Make liquid fall asleep to speed up the simulation.
This issue regressed recently; will need to make sure they go back to sleep again.
11 ár síðan
Make liquid fall asleep to speed up the simulation.
11 ár síðan

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rob
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  • Registered: 11 ár síðan
  • Last activity: 8 ár síðan

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