LiquidVoxels
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  • KK
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  1. User profile
  2. rob

Your comments

Use Namespace to prevent collision of variables
11 year бұрын
Blocks are chewing into the landscape.
11 year бұрын
Blocks are chewing into the landscape.
This was due to accessing the terrain in an unthreadsafe manner.
11 year бұрын
Have the engine work on regions instead of on the …
Regions are now in.  they define where liquids will travel, and can span multiple voxel terrains.
11 year бұрын
Have the engine work on regions instead of on the …
11 year бұрын
Large terrains take ages to load and the simulator runs …
Was resolved by regions and no longer scanning the whole terrain on start.
11 year бұрын
Large terrains take ages to load and the simulator runs …
11 year бұрын
Create a component inheritance tree to allow simulator to init …
11 year бұрын
Make liquid fall asleep to speed up the simulation.
This issue regressed recently; will need to make sure they go back to sleep again.
11 year бұрын
Make liquid fall asleep to speed up the simulation.
11 year бұрын

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rob
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  • Registered: 11 year бұрын
  • Last activity: 8 year бұрын

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