LiquidVoxels
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  • NL
    • English (EN)
    • Русский (RU)
    • Español (ES)
    • Français (FR)
    • Deutsch (DE)
    • Nederlands (NL)
    • Íslenska (IS)
    • Eesti (ET)
    • Қазақша (KK)
    • ‪Українська‬ (UK)
    • Dansk (DA)
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  1. Gebruikersprofiel
  2. rob

Uw opmerkingen

Use of UnityEditor functions will cause classes that get included …
To be released in Alpha 18
11 jaar geleden
Use of UnityEditor functions will cause classes that get included …
11 jaar geleden
multiple water spawner's seem to not allow more than 10 …
11 jaar geleden
LiquidVoxels object should run in edit mode to allow it …
11 jaar geleden
Evaporation is too aggressive, needs a little rework.
No longer need evaporation at all really.
11 jaar geleden
Evaporation is too aggressive, needs a little rework.
11 jaar geleden
Create a menu item that builds a default WaterSimulator object …
11 jaar geleden
Make liquid fall asleep to speed up the simulation.
11 jaar geleden
Create a component inheritance tree to allow simulator to init …
11 jaar geleden
Use Namespace to prevent collision of variables
Namespaces have been implemented.
There was an issue with classes that contained overloaded methods with default values, eg:
AddVoxel(Vector3 location, bool issuewashere = true)

Classes with the issue wouldn't compile properly and wouldn't be added as components correctly.
11 jaar geleden

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rob
  • 2,71
  • Geregistreerd: 11 jaar geleden
  • Laatste activiteit: 8 jaar geleden

Gebruikersmenu

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