LiquidVoxels
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    • Íslenska (IS)
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  1. Gebruikersprofiel
  2. rob

Uw opmerkingen

Use Namespace to prevent collision of variables
11 jaar geleden
Blocks are chewing into the landscape.
11 jaar geleden
Blocks are chewing into the landscape.
This was due to accessing the terrain in an unthreadsafe manner.
11 jaar geleden
Have the engine work on regions instead of on the …
Regions are now in.  they define where liquids will travel, and can span multiple voxel terrains.
11 jaar geleden
Have the engine work on regions instead of on the …
11 jaar geleden
Large terrains take ages to load and the simulator runs …
Was resolved by regions and no longer scanning the whole terrain on start.
11 jaar geleden
Large terrains take ages to load and the simulator runs …
11 jaar geleden
Create a component inheritance tree to allow simulator to init …
11 jaar geleden
Make liquid fall asleep to speed up the simulation.
This issue regressed recently; will need to make sure they go back to sleep again.
11 jaar geleden
Make liquid fall asleep to speed up the simulation.
11 jaar geleden

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rob
  • 2,71
  • Geregistreerd: 11 jaar geleden
  • Laatste activiteit: 8 jaar geleden

Gebruikersmenu

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