LiquidVoxels
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  1. Profil użytkownika
  2. rob

Twoje komentarze

Use Namespace to prevent collision of variables
11 lat temu
Blocks are chewing into the landscape.
11 lat temu
Blocks are chewing into the landscape.
This was due to accessing the terrain in an unthreadsafe manner.
11 lat temu
Have the engine work on regions instead of on the …
Regions are now in.  they define where liquids will travel, and can span multiple voxel terrains.
11 lat temu
Have the engine work on regions instead of on the …
11 lat temu
Large terrains take ages to load and the simulator runs …
Was resolved by regions and no longer scanning the whole terrain on start.
11 lat temu
Large terrains take ages to load and the simulator runs …
11 lat temu
Create a component inheritance tree to allow simulator to init …
11 lat temu
Make liquid fall asleep to speed up the simulation.
This issue regressed recently; will need to make sure they go back to sleep again.
11 lat temu
Make liquid fall asleep to speed up the simulation.
11 lat temu

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rob
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  • Zarejestrowany: 11 lat temu
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