Thank you for visiting the LiquidVoxels ideas and bug forum.  Please feel free to post new ideas, or up vote existing ones.  
I will work on the highest voted items first.  Sometimes I may choose a quicker win that isn't quite as high.
0
Fast

Blocks are chewing into the landscape.

rob 11 år siden opdateret 11 år siden 2
Looks like not enough checks are being done before adding blocks to the simulation.
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Færdig

LiquidVoxels object should run in edit mode to allow it to check regions are correct.

rob 11 år siden opdateret 10 år siden 5
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Fast

Water Spawner doesn't always spawn on the voxel you think it should

rob 11 år siden opdateret 11 år siden 2
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Færdig

Use Namespace to prevent collision of variables

rob 11 år siden opdateret 11 år siden 3
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Færdig

Large terrains take ages to load and the simulator runs super slow.

rob 11 år siden opdateret 11 år siden 3
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Færdig

Evaporation is too aggressive, needs a little rework.

rob 11 år siden opdateret 11 år siden 4
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Ikke en bug

Fix Memory Leak

rob 11 år siden opdateret 11 år siden 4
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Fast

multiple water spawner's seem to not allow more than 10 units of water per second to spawn.

rob 11 år siden opdateret 11 år siden 3
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Færdig

Add autostart to main simulator instead of being a component.

rob 11 år siden opdateret 11 år siden 2


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