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I will work on the highest voted items first.  Sometimes I may choose a quicker win that isn't quite as high.
0
Corrigé

Blocks are chewing into the landscape.

rob il y a 11 ans mis à jour il y a 11 ans 2
Looks like not enough checks are being done before adding blocks to the simulation.
0
Terminé

LiquidVoxels object should run in edit mode to allow it to check regions are correct.

rob il y a 11 ans mis à jour il y a 10 ans 5
0
Corrigé

Water Spawner doesn't always spawn on the voxel you think it should

rob il y a 11 ans mis à jour il y a 11 ans 2
0
Terminé

Use Namespace to prevent collision of variables

rob il y a 11 ans mis à jour il y a 11 ans 3
0
Terminé

Large terrains take ages to load and the simulator runs super slow.

rob il y a 11 ans mis à jour il y a 11 ans 3
0
Terminé

Evaporation is too aggressive, needs a little rework.

rob il y a 11 ans mis à jour il y a 11 ans 4
0
Pas un bug

Fix Memory Leak

rob il y a 11 ans mis à jour il y a 11 ans 4
0
Corrigé

multiple water spawner's seem to not allow more than 10 units of water per second to spawn.

rob il y a 11 ans mis à jour il y a 11 ans 3
0
Terminé

Add autostart to main simulator instead of being a component.

rob il y a 11 ans mis à jour il y a 11 ans 2