Thank you for visiting the LiquidVoxels ideas and bug forum.  Please feel free to post new ideas, or up vote existing ones.  
I will work on the highest voted items first.  Sometimes I may choose a quicker win that isn't quite as high.
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Naprawione

Blocks are chewing into the landscape.

rob 11 lat temu zaktualizowano 11 lat temu 2
Looks like not enough checks are being done before adding blocks to the simulation.
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Ukończony

LiquidVoxels object should run in edit mode to allow it to check regions are correct.

rob 11 lat temu zaktualizowano 10 lat temu 5
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Naprawione

Water Spawner doesn't always spawn on the voxel you think it should

rob 11 lat temu zaktualizowano 11 lat temu 2
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Ukończony

Use Namespace to prevent collision of variables

rob 11 lat temu zaktualizowano 11 lat temu 3
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Ukończony

Large terrains take ages to load and the simulator runs super slow.

rob 11 lat temu zaktualizowano 11 lat temu 3
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Ukończony

Evaporation is too aggressive, needs a little rework.

rob 11 lat temu zaktualizowano 11 lat temu 4
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To nie jest błąd

Fix Memory Leak

rob 11 lat temu zaktualizowano 11 lat temu 4
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Naprawione

multiple water spawner's seem to not allow more than 10 units of water per second to spawn.

rob 11 lat temu zaktualizowano 11 lat temu 3
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Ukończony

Add autostart to main simulator instead of being a component.

rob 11 lat temu zaktualizowano 11 lat temu 2