Thank you for visiting the LiquidVoxels ideas and bug forum.  Please feel free to post new ideas, or up vote existing ones.  
I will work on the highest voted items first.  Sometimes I may choose a quicker win that isn't quite as high.
0
Fixed

Blocks are chewing into the landscape.

rob 11 years ago updated 11 years ago 2
Looks like not enough checks are being done before adding blocks to the simulation.
0
Completed

LiquidVoxels object should run in edit mode to allow it to check regions are correct.

rob 11 years ago updated 10 years ago 5
0
Fixed

Water Spawner doesn't always spawn on the voxel you think it should

rob 11 years ago updated 11 years ago 2
0
Completed

Use Namespace to prevent collision of variables

rob 11 years ago updated 11 years ago 3
0
Completed

Large terrains take ages to load and the simulator runs super slow.

rob 11 years ago updated 11 years ago 3
0
Completed

Evaporation is too aggressive, needs a little rework.

rob 11 years ago updated 11 years ago 4
0
Not a bug

Fix Memory Leak

rob 11 years ago updated 11 years ago 4
0
Fixed

multiple water spawner's seem to not allow more than 10 units of water per second to spawn.

rob 11 years ago updated 11 years ago 3
0
Completed

Add autostart to main simulator instead of being a component.

rob 11 years ago updated 11 years ago 2