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Make liquid fall asleep to speed up the simulation.

rob 11 lat temu zaktualizowano 11 lat temu 7
This feature is nearly complete.  Almost all edge cases have been caught; just tuning the speed at which sleep happens now.
Going to make the voxels sleep a lot faster (sub 1 second possibly).  Even a lot of voxels skipping a few frames will help.
This issue regressed recently; will need to make sure they go back to sleep again.