LiquidVoxels
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  • EN
    • English (EN)
    • Русский (RU)
    • Español (ES)
    • Français (FR)
    • Deutsch (DE)
    • Nederlands (NL)
    • Íslenska (IS)
    • Eesti (ET)
    • Қазақша (KK)
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  1. User profile
  2. rob

Your comments

The process for creating a new water voxel by code …
11 years ago
The process for creating a new water voxel by code …
11 years ago
The process for creating a new water voxel by code …
Changed to use the VoxelType enum, this is probably temporary until a better solution is found.
11 years ago
Water Spawner doesn't always spawn on the voxel you think …
11 years ago
Water Spawner doesn't always spawn on the voxel you think …
11 years ago
Ability to remove water blocks in code.
11 years ago
NullReference error when creating a second region using the menu …
11 years ago
NullReference error when creating a second region using the menu …
This was caused by the code in the singleton that prevented ghost objects from appearing when scene was shutting down. Fixed by checking if the app was in edit mode, if so, remove the "applicaitonIsQuitting" flag.
11 years ago
multiple water spawner's seem to not allow more than 10 …
11 years ago
multiple water spawner's seem to not allow more than 10 …
11 years ago

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rob
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  • Registered: 11 years ago
  • Last activity: 8 years ago

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