LiquidVoxels
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  1. Profil utilisateur
  2. rob

Vos commentaires

The process for creating a new water voxel by code …
il y a 11 ans
The process for creating a new water voxel by code …
il y a 11 ans
The process for creating a new water voxel by code …
Changed to use the VoxelType enum, this is probably temporary until a better solution is found.
il y a 11 ans
Water Spawner doesn't always spawn on the voxel you think …
il y a 11 ans
Water Spawner doesn't always spawn on the voxel you think …
il y a 11 ans
Ability to remove water blocks in code.
il y a 11 ans
NullReference error when creating a second region using the menu …
il y a 11 ans
NullReference error when creating a second region using the menu …
This was caused by the code in the singleton that prevented ghost objects from appearing when scene was shutting down. Fixed by checking if the app was in edit mode, if so, remove the "applicaitonIsQuitting" flag.
il y a 11 ans
multiple water spawner's seem to not allow more than 10 …
il y a 11 ans
multiple water spawner's seem to not allow more than 10 …
il y a 11 ans

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rob
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  • Enregistrement : il y a 11 ans
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