LiquidVoxels
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    • English (EN)
    • Русский (RU)
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    • Français (FR)
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    • Nederlands (NL)
    • Íslenska (IS)
    • Eesti (ET)
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  1. Gebruikersprofiel
  2. rob

Uw opmerkingen

The process for creating a new water voxel by code …
11 jaar geleden
The process for creating a new water voxel by code …
11 jaar geleden
The process for creating a new water voxel by code …
Changed to use the VoxelType enum, this is probably temporary until a better solution is found.
11 jaar geleden
Water Spawner doesn't always spawn on the voxel you think …
11 jaar geleden
Water Spawner doesn't always spawn on the voxel you think …
11 jaar geleden
Ability to remove water blocks in code.
11 jaar geleden
NullReference error when creating a second region using the menu …
11 jaar geleden
NullReference error when creating a second region using the menu …
This was caused by the code in the singleton that prevented ghost objects from appearing when scene was shutting down. Fixed by checking if the app was in edit mode, if so, remove the "applicaitonIsQuitting" flag.
11 jaar geleden
multiple water spawner's seem to not allow more than 10 …
11 jaar geleden
multiple water spawner's seem to not allow more than 10 …
11 jaar geleden

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rob
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  • Geregistreerd: 11 jaar geleden
  • Laatste activiteit: 8 jaar geleden

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