LiquidVoxels
  • PL
    • English (EN)
    • Русский (RU)
    • Español (ES)
    • Français (FR)
    • Deutsch (DE)
    • Nederlands (NL)
    • Íslenska (IS)
    • Eesti (ET)
    • Қазақша (KK)
    • ‪Українська‬ (UK)
    • Dansk (DA)
    • Català (CA)
    • Polski (PL)
  • Zaloguj się/Zarejestruj się
  • PL
    • English (EN)
    • Русский (RU)
    • Español (ES)
    • Français (FR)
    • Deutsch (DE)
    • Nederlands (NL)
    • Íslenska (IS)
    • Eesti (ET)
    • Қазақша (KK)
    • ‪Українська‬ (UK)
    • Dansk (DA)
    • Català (CA)
    • Polski (PL)
  • Zaloguj się/Zarejestruj się
  1. Profil użytkownika
  2. rob

Twoje komentarze

The process for creating a new water voxel by code …
11 lat temu
The process for creating a new water voxel by code …
11 lat temu
The process for creating a new water voxel by code …
Changed to use the VoxelType enum, this is probably temporary until a better solution is found.
11 lat temu
Water Spawner doesn't always spawn on the voxel you think …
11 lat temu
Water Spawner doesn't always spawn on the voxel you think …
11 lat temu
Ability to remove water blocks in code.
11 lat temu
NullReference error when creating a second region using the menu …
11 lat temu
NullReference error when creating a second region using the menu …
This was caused by the code in the singleton that prevented ghost objects from appearing when scene was shutting down. Fixed by checking if the app was in edit mode, if so, remove the "applicaitonIsQuitting" flag.
11 lat temu
multiple water spawner's seem to not allow more than 10 …
11 lat temu
multiple water spawner's seem to not allow more than 10 …
11 lat temu

  • «
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • »

Customer support service by UserEcho

rob
  • 2,71
  • Zarejestrowany: 11 lat temu
  • Ostatnia aktywność: 8 lat temu

Menu użytkownika

  • 28 Wątki
  • 72 Komentarze
Powered by UserEcho