Thank you for visiting the LiquidVoxels ideas and bug forum.  Please feel free to post new ideas, or up vote existing ones.  
I will work on the highest voted items first.  Sometimes I may choose a quicker win that isn't quite as high.
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Add back evaporation as a plugin, as blocks are no longer being deleted.

rob 11 år siden opdateret 10 år siden 1
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Remove adding of new voxels to the datastore from the threads

rob 11 år siden opdateret 10 år siden 1
This will remove all need to lock the data-store, thus speeding up the solution.
Perhaps each engine returned a list of updates to "on-complete" and then use AddorUpdate metadata to combine duplicates instead of searching for them.
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Create a VoxelType cache in the region that is cleared every tick.

rob 10 år siden opdateret 10 år siden 4
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Expose a "GetAllMetadata" or similar method to allow games to serialise the simulations data.

rob 11 år siden opdateret 10 år siden 2
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Ability to remove water blocks in code.

rob 11 år siden opdateret 11 år siden 1


Kundesupport af UserEcho