Thank you for visiting the LiquidVoxels ideas and bug forum.  Please feel free to post new ideas, or up vote existing ones.  
I will work on the highest voted items first.  Sometimes I may choose a quicker win that isn't quite as high.
0
COMPLETADO

Add back evaporation as a plugin, as blocks are no longer being deleted.

rob hace 11 años actualizado hace 10 años 1
0
COMPLETADO

Remove adding of new voxels to the datastore from the threads

rob hace 11 años actualizado hace 10 años 1
This will remove all need to lock the data-store, thus speeding up the solution.
Perhaps each engine returned a list of updates to "on-complete" and then use AddorUpdate metadata to combine duplicates instead of searching for them.
0
COMPLETADO

Create a VoxelType cache in the region that is cleared every tick.

rob hace 10 años actualizado hace 10 años 4
0
COMPLETADO

Expose a "GetAllMetadata" or similar method to allow games to serialise the simulations data.

rob hace 11 años actualizado hace 10 años 2
0
COMPLETADO

Ability to remove water blocks in code.

rob hace 11 años actualizado hace 11 años 1
0
Solucionado

If a block is very low on liquid and tries to flow, it fails if it has more than 1 destination due to minflow limit.

rob hace 11 años actualizado hace 11 años 3