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Have the engine work on regions instead of on the whole terrain.

rob il y a 11 ans mis à jour il y a 11 ans 3
By defining regions that the simulator works within, people will gain a lot more control over how water works in their world.  It will also reduce the amount of slowdown there is when dealing with large and infinite terrains.
Regions are now in.  they define where liquids will travel, and can span multiple voxel terrains.