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Have the engine work on regions instead of on the whole terrain.
By defining regions that the simulator works within, people will gain a lot more control over how water works in their world. It will also reduce the amount of slowdown there is when dealing with large and infinite terrains.

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Начат
rob 11 лет назад

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Завершен
rob 11 лет назад

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rob 11 лет назад
Regions are now in. they define where liquids will travel, and can span multiple voxel terrains.
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