0
Ukończony

Ability to remove water blocks in code.

rob 12 lat temu zaktualizowano 12 lat temu 1
0
Naprawione

NullReference error when creating a second region using the menu item.

rob 12 lat temu zaktualizowano 12 lat temu 2
0
Naprawione

multiple water spawner's seem to not allow more than 10 units of water per second to spawn.

rob 12 lat temu zaktualizowano 12 lat temu 3
0
Naprawione

Use of UnityEditor functions will cause classes that get included in the final built to break unless handled.

rob 12 lat temu zaktualizowano 12 lat temu 2
0
Ukończony

Evaporation is too aggressive, needs a little rework.

rob 12 lat temu zaktualizowano 12 lat temu 4
0
Ukończony

Create a menu item that builds a default WaterSimulator object to make using the system easier.

rob 12 lat temu zaktualizowano 12 lat temu 2
+1
Ukończony

Make liquid fall asleep to speed up the simulation.

rob 12 lat temu zaktualizowano 12 lat temu 7
0
Ukończony

Create a component inheritance tree to allow simulator to init itself and check if all components are ready.

rob 12 lat temu zaktualizowano 12 lat temu 2
0
Ukończony

Use Namespace to prevent collision of variables

rob 12 lat temu zaktualizowano 12 lat temu 3
0
Naprawione

Blocks are chewing into the landscape.

rob 12 lat temu zaktualizowano 12 lat temu 2