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I will work on the highest voted items first. Sometimes I may choose a quicker win that isn't quite as high.
I will work on the highest voted items first. Sometimes I may choose a quicker win that isn't quite as high.
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+1
Started
The process for creating a new water voxel by code seemed weird, please simplify
It seems weird we need to generate an LVMetadata item then pass that into a method just to create a new water voxel. make this simpler?
+1
Started
Focus on more documentation Please
Up Vote this, the more votes the more I focus on documentation over features/bugs etc.
0
Completed
activate and deactivate a region
as voxel worlds often load and unload their chunks, the liquid voxels simulator should load and unload regions.
make it so :)
make it so :)
0
Completed
Have the engine work on regions instead of on the whole terrain.
By defining regions that the simulator works within, people will gain a lot more control over how water works in their world. It will also reduce the amount of slowdown there is when dealing with large and infinite terrains.
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