Thank you for visiting the LiquidVoxels ideas and bug forum.  Please feel free to post new ideas, or up vote existing ones.  
I will work on the highest voted items first.  Sometimes I may choose a quicker win that isn't quite as high.
+1
Completed

Make liquid fall asleep to speed up the simulation.

rob 10 years ago updated 10 years ago 7
+1
Started

The process for creating a new water voxel by code seemed weird, please simplify

rob 10 years ago updated 10 years ago 3
It seems weird we need to generate an LVMetadata item then pass that into a method just to create a new water voxel. make this simpler?
+1
Started

Focus on more documentation Please

rob 10 years ago updated 10 years ago 3
Up Vote this, the more votes the more I focus on documentation over features/bugs etc.
+1
Completed

Experiment with using a shrunken particle to show water in that location. would be interesting to see.

rob 10 years ago updated 9 years ago 3
0
Fixed

NullReference error when creating a second region using the menu item.

rob 10 years ago updated 10 years ago 2
0
Completed

activate and deactivate a region

rob 9 years ago updated 9 years ago 3
as voxel worlds often load and unload their chunks, the liquid voxels simulator should load and unload regions.
make it so :)
0
Completed

Have the engine work on regions instead of on the whole terrain.

rob 10 years ago updated 10 years ago 3
By defining regions that the simulator works within, people will gain a lot more control over how water works in their world.  It will also reduce the amount of slowdown there is when dealing with large and infinite terrains.
0
Completed

Create a component inheritance tree to allow simulator to init itself and check if all components are ready.

rob 10 years ago updated 10 years ago 2
0
Completed

Create a menu item that builds a default WaterSimulator object to make using the system easier.

rob 10 years ago updated 10 years ago 2