Thank you for visiting the LiquidVoxels ideas and bug forum. Please feel free to post new ideas, or up vote existing ones.
I will work on the highest voted items first. Sometimes I may choose a quicker win that isn't quite as high.
I will work on the highest voted items first. Sometimes I may choose a quicker win that isn't quite as high.
Ingen lignende emner blev fundet.

+1
Påbegyndt
The process for creating a new water voxel by code seemed weird, please simplify
It seems weird we need to generate an LVMetadata item then pass that into a method just to create a new water voxel. make this simpler?

+1
Påbegyndt
Focus on more documentation Please
Up Vote this, the more votes the more I focus on documentation over features/bugs etc.

0
Færdig
activate and deactivate a region
as voxel worlds often load and unload their chunks, the liquid voxels simulator should load and unload regions.
make it so :)
make it so :)

0
Færdig
Have the engine work on regions instead of on the whole terrain.
By defining regions that the simulator works within, people will gain a lot more control over how water works in their world. It will also reduce the amount of slowdown there is when dealing with large and infinite terrains.
Kundesupport af UserEcho