Thank you for visiting the LiquidVoxels ideas and bug forum.  Please feel free to post new ideas, or up vote existing ones.  
I will work on the highest voted items first.  Sometimes I may choose a quicker win that isn't quite as high.
+1
Terminé

Make liquid fall asleep to speed up the simulation.

rob il y a 11 ans mis à jour il y a 11 ans 7
+1
Commencé

The process for creating a new water voxel by code seemed weird, please simplify

rob il y a 11 ans mis à jour il y a 11 ans 3
It seems weird we need to generate an LVMetadata item then pass that into a method just to create a new water voxel. make this simpler?
+1
Commencé

Focus on more documentation Please

rob il y a 11 ans mis à jour il y a 11 ans 3
Up Vote this, the more votes the more I focus on documentation over features/bugs etc.
+1
Terminé

Experiment with using a shrunken particle to show water in that location. would be interesting to see.

rob il y a 11 ans mis à jour il y a 10 ans 3
0
Corrigé

NullReference error when creating a second region using the menu item.

rob il y a 11 ans mis à jour il y a 11 ans 2
0
Terminé

activate and deactivate a region

rob il y a 10 ans mis à jour il y a 10 ans 3
as voxel worlds often load and unload their chunks, the liquid voxels simulator should load and unload regions.
make it so :)
0
Corrigé

Use of UnityEditor functions will cause classes that get included in the final built to break unless handled.

rob il y a 11 ans mis à jour il y a 11 ans 2
0
Terminé

Have the engine work on regions instead of on the whole terrain.

rob il y a 11 ans mis à jour il y a 11 ans 3
By defining regions that the simulator works within, people will gain a lot more control over how water works in their world.  It will also reduce the amount of slowdown there is when dealing with large and infinite terrains.
0
Terminé

Create a component inheritance tree to allow simulator to init itself and check if all components are ready.

rob il y a 11 ans mis à jour il y a 11 ans 2
0
Terminé

Create a menu item that builds a default WaterSimulator object to make using the system easier.

rob il y a 11 ans mis à jour il y a 11 ans 2