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The process for creating a new water voxel by code seemed weird, please simplify
It seems weird we need to generate an LVMetadata item then pass that into a method just to create a new water voxel. make this simpler?

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rob 11 lat temu
Changed to use the VoxelType enum, this is probably temporary until a better solution is found.

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rob 11 lat temu

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rob 11 lat temu
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