0
Terminé

activate and deactivate a region

rob il y a 9 ans mis à jour il y a 9 ans 3
0
Terminé

Expose a "GetAllMetadata" or similar method to allow games to serialise the simulations data.

rob il y a 10 ans mis à jour il y a 9 ans 2
0
Terminé

Create a VoxelType cache in the region that is cleared every tick.

rob il y a 9 ans mis à jour il y a 9 ans 4
0
Terminé

LiquidVoxels object should run in edit mode to allow it to check regions are correct.

rob il y a 10 ans mis à jour il y a 9 ans 5
0
Terminé

Remove adding of new voxels to the datastore from the threads

rob il y a 10 ans mis à jour il y a 9 ans 1
+1
Terminé

Experiment with using a shrunken particle to show water in that location. would be interesting to see.

rob il y a 10 ans mis à jour il y a 9 ans 3
0
Terminé

Add back evaporation as a plugin, as blocks are no longer being deleted.

rob il y a 10 ans mis à jour il y a 9 ans 1
+1
Commencé

The process for creating a new water voxel by code seemed weird, please simplify

rob il y a 10 ans mis à jour il y a 10 ans 3
0
Corrigé

Water Spawner doesn't always spawn on the voxel you think it should

rob il y a 10 ans mis à jour il y a 10 ans 2