0
Ukończony

activate and deactivate a region

rob 9 lat temu zaktualizowano 9 lat temu 3
0
Ukończony

Expose a "GetAllMetadata" or similar method to allow games to serialise the simulations data.

rob 10 lat temu zaktualizowano 9 lat temu 2
0
Ukończony

Create a VoxelType cache in the region that is cleared every tick.

rob 9 lat temu zaktualizowano 9 lat temu 4
0
Ukończony

LiquidVoxels object should run in edit mode to allow it to check regions are correct.

rob 10 lat temu zaktualizowano 9 lat temu 5
0
Ukończony

Remove adding of new voxels to the datastore from the threads

rob 10 lat temu zaktualizowano 9 lat temu 1
+1
Ukończony

Experiment with using a shrunken particle to show water in that location. would be interesting to see.

rob 10 lat temu zaktualizowano 9 lat temu 3
0
Ukończony

Add back evaporation as a plugin, as blocks are no longer being deleted.

rob 10 lat temu zaktualizowano 9 lat temu 1
+1
Rozpoczęte

The process for creating a new water voxel by code seemed weird, please simplify

rob 10 lat temu zaktualizowano 10 lat temu 3
0
Naprawione

Water Spawner doesn't always spawn on the voxel you think it should

rob 10 lat temu zaktualizowano 10 lat temu 2