0
Завершен

activate and deactivate a region

rob 9 лет назад обновлен 9 лет назад 3
0
Завершен

Expose a "GetAllMetadata" or similar method to allow games to serialise the simulations data.

rob 10 лет назад обновлен 9 лет назад 2
0
Завершен

Create a VoxelType cache in the region that is cleared every tick.

rob 9 лет назад обновлен 9 лет назад 4
0
Завершен

LiquidVoxels object should run in edit mode to allow it to check regions are correct.

rob 10 лет назад обновлен 9 лет назад 5
0
Завершен

Remove adding of new voxels to the datastore from the threads

rob 10 лет назад обновлен 9 лет назад 1
0
Начат

The LiquidVoxels object needs to be less restrictive on how it sets up and runs new objects. Ideally allowing new objects to be created at run time.

rob 9 лет назад обновлен 9 лет назад 2
+1
Завершен

Experiment with using a shrunken particle to show water in that location. would be interesting to see.

rob 10 лет назад обновлен 9 лет назад 3
0
Завершен

Add back evaporation as a plugin, as blocks are no longer being deleted.

rob 10 лет назад обновлен 9 лет назад 1
+1
Начат

The process for creating a new water voxel by code seemed weird, please simplify

rob 10 лет назад обновлен 10 лет назад 3
0
Исправлен

Water Spawner doesn't always spawn on the voxel you think it should

rob 10 лет назад обновлен 10 лет назад 2


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