0
Завершен

activate and deactivate a region

rob 11 лет назад обновлен 11 лет назад 3
0
Завершен

Expose a "GetAllMetadata" or similar method to allow games to serialise the simulations data.

rob 12 лет назад обновлен 11 лет назад 2
0
Завершен

Create a VoxelType cache in the region that is cleared every tick.

rob 11 лет назад обновлен 11 лет назад 4
0
Завершен

LiquidVoxels object should run in edit mode to allow it to check regions are correct.

rob 12 лет назад обновлен 11 лет назад 5
0
Завершен

Remove adding of new voxels to the datastore from the threads

rob 12 лет назад обновлен 11 лет назад 1
0
Начат

The LiquidVoxels object needs to be less restrictive on how it sets up and runs new objects. Ideally allowing new objects to be created at run time.

rob 11 лет назад обновлен 11 лет назад 2
+1
Завершен

Experiment with using a shrunken particle to show water in that location. would be interesting to see.

rob 12 лет назад обновлен 11 лет назад 3
0
Завершен

Add back evaporation as a plugin, as blocks are no longer being deleted.

rob 12 лет назад обновлен 11 лет назад 1
+1
Начат

The process for creating a new water voxel by code seemed weird, please simplify

rob 12 лет назад обновлен 12 лет назад 3
0
Исправлен

Water Spawner doesn't always spawn on the voxel you think it should

rob 12 лет назад обновлен 12 лет назад 2


Сервис поддержки клиентов работает на платформе UserEcho